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10+
Projects
1000+
Youth Impacted
30+
Facilitators
5
Years running
Next workshop
Agro-Innovation
- 10:00 AM, November 8th – 9th, 2025
- Reserved to the 15 selected participants
- Free, food provided, access to wifi.

EIC
Background & Rationale
The EIC is structured around three integrated components:
- The EIC Café Sessions – A monthly in-person experience, where selected participants engage in themed sessions combining discussion, networking, and hands-on creation led by experts in tech and innovation.
- The Facilitator Model – A unique structure allowing field professionals and creative technologists to co-host workshops based on their expertise. These sessions foster peer-to-peer learning, leadership, and real-world skill-building.
Goal:
To create a sustainable, inclusive, and creative innovation space where diverse Haitian youth, creatives, and educators can explore, build, and lead.
Objectives:
- Provide equitable access to quality STEAM education and tools
- Promote creative expression through arts and technology fusion
- Foster eco-conscious innovation and sustainability practices
- Facilitate mentorship and intergenerational learning
- Support community-led projects, entrepreneurship and social impact.
Target Groups
- Innovators in agro, tech, education, design, and media
- Youth (ages 16–30), especially those in underserved communities
- Girls and young women in STEM and creative fields
- University students, freelancers, self-taught innovator
- Local educators and mentors
- Diaspora experts and tech professionals
Hart’s Innovation Playground
Background & Rationale
Participants will form an elite community of tech enthusiasts who collaborate, challenge themselves, and gain access to global opportunities. The program emphasizes discipline, collaboration, and innovation ethics, preparing members to become tomorrow’s tech leaders. From the Playground, the most consistent and high-performing members will progress to the Community R&D Incubator Track, where they will develop scalable solutions to pressing social and economic challenges
Objectives
- Skill Advancement: Equip members with advanced technical knowledge in robotics, prototyping, IoT, and applied engineering.
- Community Building: Establish a disciplined, respected, and aspirational tech circle that attracts ambitious youth.
- Professional Development: Prepare participants for international opportunities, fellowships, and partnerships.
- Innovation Pipeline: Identify, mentor, and incubate high-potential projects addressing community and global challenges.
Expected Outcomes
- Short-Term: A vibrant and disciplined community of 20–30 young innovators.
- Medium-Term: At least 10–15 advanced members enter the R&D Incubator.
- Long-Term: Scalable youth-led projects emerge, establishing the Playground as a national hub of young tech specialists.
Mobile Maker-Lab
Background & Rationale
The Mobile Maker Lab is an innovative, traveling educational program designed to introduce Haitian students (ages 12–18) to robotics, prototyping, and hands-on creativity. The program combines fun, teamwork, and practical learning. Students won’t just listen to theory; they’ll build, test, and present their own robotic projects. The goal is to spark curiosity, develop problem-solving skills, and lay the foundations for a future generation of Haitian innovators.
Program Objectives
- Education: Introduce students to robotics, electronics, and prototyping in an engaging, age-appropriate way.
- Hands-On Creation: Every class is practice-based; students learn by building.
- Teamwork & Levels: Students are divided into groups based on level/experience. They can advance to the next group through regular testing and project milestones.
- Presentation & Confidence: At the end of each cycle, students showcase their robots to peers, parents, or during school events.
- Mobility & Access: The Lab travels (“mobile”) between schools in different cities, creating equal opportunities for many communities.
Benefits for the School
- Students gain practical STEM skills.
- Builds a culture of creativity and innovation.
- Enhances the school’s image as a forward-thinking, innovative institution.
- Connection to a national initiative that could later feed into HARTS Innovation Playground (ages 18–35)
What makes Mobile Maker Lab stand out:
- It’s mobile: reaches schools where resources are limited.
- It’s hands-on: no boring lectures, all activities involve building and creating.
- It’s progressive: students level up as they gain skills.
- It’s community-based: parents and schools are included in showcases.
- It’s fun: builds excitement around STEM, not just acade
Digital Literacy
Background & Rationale
At HART’S Haiti Inc., we believe digital literacy is not optional — it is a gateway to participation in the global economy and a foundation for innovation and leadership. By introducing young people to essential digital tools, online safety, and creative applications of technology, we aim to close the gap and prepare a new generation of tech-savvy leaders.
Objectives
- Foster pathways into advanced innovation programs (robotics, AI, data science) by ensuring all participants have a strong digital foundation.
- Equip youth with fundamental digital skills — from computer basics to internet navigation, online collaboration, and cybersecurity awareness.
- Introduce practical digital tools for learning, creativity, and entrepreneurship (e.g., productivity apps, design platforms, coding basics).
- Promote critical thinking and responsible use of digital technologies, including ethics, online safety, and digital citizenship.
Expected Outcomes
- At least 80% of participants demonstrate improved digital skills and confidence in using technology for personal, academic, or professional tasks.
- Creation of a pipeline of digitally literate youth who can transition into HART’S flagship initiatives like the Education Innovation Café (EIC), Mini Labs, or Robotics Challenge.
- Increased community-level awareness of the importance of digital inclusion and innovation.
- Strengthened partnerships with schools, universities, and local organizations in advancing digital education.
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